Posted by on July 10, 2014
Blurb: At thirty-one, Garrett Willigins has finally earned his private investigator’s badge. Unfortunately, the bills haven’t stopped coming and building a solid reputation won’t happen overnight. Forced to take employment wherever they can, Garrett and his miniature dragon partner Merle, must dirty their hands any way possible to make a buck. Shoveling manure, chasing cats, and dock duty seem to be the order of the day.
Working off back rent for a notorious gangster isn’t the safest of jobs on a good day, but when the other workers start turning up dead, Garrett finds himself elbow deep in a mystery that could spell a quick end to his short P.I. career.
Bio: Grant Reed has a background in business management, computer programming, and computer networking. He would much rather be out fishing though, so he spends his time writing and working contract jobs. He lives in Lively Ontario, Canada with his wife Robin, and their two children Aidan and Megan.
You can find out more on Grant’s website at: www.reedboys.ca
Where to buy:
Quick note: Right now you can save 30% on the book over on Smashwords with the coupon code: WX98N . Don’t miss out on this cool book!
-Mat Nastos, Super Genius
Posted by on July 7, 2014
Hot off the drawing board. Here is the black and white line art for the exclusive print I’m doing for the 2014 Amazing Houston Comic Con. The full color version will be available for pick-up at the show at the end of August 2014.
This piece was a ton of fun for me — and a huge challenge. This is a new style for me and a format that I haven’t done before. It is very much inspired by Capcom/anime super-deformed pin-ups. Hope you guys like it!
-Mat Nastos, Super Genius
Posted by on June 30, 2014
THE ACTUAL ROGER – the kooky ongoing saga of low-flying, nine-year-old superhero sidekick Roger Beaman – continues!
With his first superhero battle ending with him totally humiliating his new superhero boss, losing the guy’s irreplaceable heirloom pen and spontaneously contracting into something the size, shape and disposition of a golf-ball just when Magnanimo needed him most, the future of their partnership does not look pretty…
Now a virtual prisoner in the superhero’s “Fortress of Fraternity”, Roger tries to resign himself to his fate. But before he can even settle in for his first night he gets word that the big plan to protect his family from super-villains by removing him from home may have already backfired! He’s gotta get back there! But wait! He’s rooming with a superhero! Magnanimo can help! OR CAN he…especially when they find a new, totally destructive and really annoying menace zeroing in on BOTH of them at that very moment….!
BIO FOR HANK TUCKER: Hank has been in animation for over three decades both as a story artist (most recently the new Road Runner Theatrical Shorts for Warners and Planes for Disney) and as a producer/director on several series including two of the three seasons of The Tick animated series for Fox. He’s currently storyboarding on a feature called “Wish”, being written and directed by Cory Edwards (“Hoodwinked”)…
Posted by on June 27, 2014
This just arrived in my email inbox: rough layout for the cover to the upcoming Weir Codex novella, THE KABUL INCIDENT. The short novel takes place before the events in THE CESTUS CONCERN and lead into the third novel in the series, THE CESTUS CORRUPTION, due out later this year. The art is by Cesar Madarro.
Posted by on May 23, 2014
I will be releasing the first few chapters of my upcoming novel, MAN WITH THE IRON HEART, for my readers and loyal fans to preview over on WattPad. I’m excited for the new book because it heads off into a new area for me — World War 2. If you’re a fan of things like Hellboy, Supernatural, Raiders of the Lost Ark, The Dresden Files, Angel, or Highlander, then I think you’re going to love “Man With The Iron Heart.”
Chapter 1 is available for free viewing right now, so get on over and check it out!
-Mat Nastos, Super Genius
Posted by on May 20, 2014
As long time fans of mine know, I own the rights to a good chunk of the comics that Aircel put out back in the 80s/90s — to be more specific, I own the material Barry Blair produced in his long and rather productive career. Barry was a great friend of mine and my mentor as a young artist. He was the guy who first hired me to draw Elfquest back while I was working for Joe Orlando at DC Comics and still a student at the School of Visual Arts (back in about 1993/94). Barry knew of my love for the work he had done, and my obsession with Elflord (and Dragonforce, but that’s a topic for another time).
One of my goals since Barry passed away was to bring back his baby and do it in a big way. Well, here is a sneak preview of what the amazingly talented Tony Vassallo and I are going to be doing with the new Elflord comic. The book is going to pick up the tale of Hawk and Windblade 20 years after the last Elflord comic and show what has happened after the Sidhe Queen has conquered their homeland. We’re going to give you some of the most insanely high-octane action and adventure ever seen in a fantasy comic. Check out the first two pages for a quick taste of what is to come!
Click for high res preview
-Mat Nastos, Super Genius
Posted by on February 27, 2014
I am HUGELY excited to report that my second novel, THE CESTUS CONTRACT, has been nominated for Best Novel in the NEW PULP AWARDS. This is especially exciting for me because I am a huge fan of a lot of the other work nominated in the same category am honored to be listed in the group.
If you’re a fan of the book or of my work in general, then make sure to head on over to the New Pulp Awards website to grab the ballot. You can either grab the ballot at the link HERE or you can cut and paste the following and email it to the New Pulp Awards.
“Best Novel: The Cestus Contract by Mat Nastos (Nifty Entertainment)” to email@example.com.
It’s as easy as that! So what are you waiting for? Get ta votin!
Thanks, guys and look out for the third volume of the Weir Codex, a little something I like to call THE CESTUS CORRUPTION, to come out this June!
-Mat Nastos, Super Genius
Posted by on February 16, 2014
The other day on Reddit, someone had this to say on subject of me caring about the quality of my writing:
“…I doubt you care, and I use the word doubt clearly, because there is no way in hell someone who cares would release what you release and do so with pride unless they have one big ass case of the Dunning Kruger Syndrome. Genuine 1 to 1 comment – how on earth did you even think of becoming a writer? I just can’t wrap my ahead around the extreme arrogance.”
I get this kind of reaction in certain circles, being a self-published writer and all. Heck, I got that kind of reaction quite a bit from my fellow students while pursuing my BA in Creative Writing form SFSU. Even before seriously started writing all this “genre” stuff, I was reading it voraciously. I had family members and teachers back in junior high and high school ask me constantly, why do you want to read that? So much why, why, why? As if, for some reason, because they can’t understand it, we have to justify why we read it, draw it, play it, watch it, and/or write it.
Here’s my answer: “Because it’s cool, I love it, and I want to.”
That’s the beauty of the world we live in. We artist can do anything we want, in any way we want to do, and put it out into the world just in case someone else might find joy in what we’re doing, ALL WITHOUT NEEDING ANYONE ELSE’S PERMISSION.
This is what DEAD WEIGHT is to me. It’s a big fat can of “Because it’s cool, I love it, and I want to.” When I turned in the very first draft of it for a short story class, a classmate said something along the lines of, “This would never happen. Why bother writing a story about it.” My reply, “Why be such a control freak about fiction.” Yeah, I can be a little snarky. I had someone really close to me complain about all the geek/nerd culture references in “The Tombs.” One: I’m just getting started with those. And, Two: I’m sick of shows/books/movies created for geeks, but exist in worlds where the basis for those geeky things don’t exist. Just once, I want to see a Zombie anything take place in a world where the people frakking know about frakking zombies. Maybe not everyone, but at least some people. Maybe some of their information is wrong, but dammit, putting something into the brain pan of an undead anything shouldn’t be a huge leap of logic.
Even in the very first draft, I had the fantasy references going. Boy Scout humping through Faerie with the platoon of Marines knew about Faeries because he’d read a bunch of books about them. His mother was also a fantasy nut. He made certain choices because of understanding fantasy tropes and clichés. I’ve held onto that little bit through every subsequent draft, putting more references and Easter eggs. At its heart, Dead Weight is about artist across all mediums, and really, these days more and more people, especially artists, are embracing this whole geek thing. And really, the more stuff we geeky folks write/create for other geeky folks should celebrate the geeky stuff that binds us all together. So, while Dead Weight is dark, grim, gritty, and deals with some pretty mature themes, it’s also a celebration of what it is to be an artist and a lover of art. It’s also a celebration of loving things with a passion that really only exists in geek circles, because we are the foundation of fan movements, and fan comes from the base word “fanatic.”
So the next time you’re enjoying something geeky or nerdy that you love, whether it’s as the artist or a consumer, and someone asks you why (usually in that tone of voice that let you know in no uncertain terms that they think you should be ashamed of it), you look them up and down, pity because they don’t grok, then smile knowingly and say, “Because it’s cool, I love it, and I want to.”
M Todd Gallowglas is the bestselling author of the Tears of Rage Sequence, Halloween Jack books, and most recently, Dead Weight: The Tombs. While not up to his ears in homework while earning a BA in Creative Writing from San Francisco State University, he fought crime as a costumed vigilante to relieve stress. Since then, he has returned to his career as professional storyteller at Renaissance Faires. He is currently corrupting his children by raising them with a rich education of geek culture. Shiny!
Posted by on February 7, 2014
INTERVIEW with the Actual Roger creator, Hank Tucker!
Tell us a bit about yourself.
I’ve been in animation for 40 years starting at Filmfair – a commercial house in Studio City in ’74 – first packing artwork in boxes then eventually animating. When studios began outsourcing animation i decided to move into storyboarding. Art Vitello (one of the best TV animation producer/directors of the 80′s-’90′s) who I’d befriended at Bakshi’s on Lord of The Rings, recommended me to John Dorman at Ruby /Spears who hired me onto Thundarr the Barbarian. A priceless intro: I was 23 working with Jack Kirby, Doug Wildy, Steve Gerber and Jim Woodring (!) Since then I’ve boarded on many feature and TV projects as well as produced and directed a few shows, including (my favorite) two of the three seasons of The Tick animated series for Fox, another gig Art V. recommended me for after directing over half of the first season himself.
How long have you been creating comics?
The day I began Roger was the day I began doing comics. I had some preconceptions about them based on childhood heroes like Kurt Swann, Mort Drucker, Jack Davis and Charles Schulz and I just threw myself into it, occasionally glancing at people like McFarlane and Miller for a “Oh! You can do that too?” lesson or two.
Tell us about “The Actual Roger”. What’s the story about?
The Actual Roger is about a kid whose one time dream of being a superhero not only becomes real but a DUTY, forced on him by a state that demands anybody “super” be registered…and be “heroic”. The conceit is that nobody with super powers would be allowed to just run around un-monitored, but would be forced by law to be heroic. Just like a doctor is legally forbidden to let a guy choke to death at a restaurant (fortunately). They could at least be sued. But the state here is also answerable to a fickle media and public waiting to reward and punish “bad guys” and “good guys”. “Compulsory” heroism! If you’re anything less than heroic when somebody’s iPhone or a web cam or security cam is rolling, you could be in for a social and/or legal nightmare. Roger and his super “mentor” Magnanino have to be PERFECT. This is a pain for them – always being watched – and hopefully a crack-up for us.
How did the idea of the story come to you?
It started with a dream I had when I was nine (Roger’s age); the second most realistic dream I’ve ever had: I was laying on the floor – just like Rog – pushed up and began flying around the house a foot and half high. Years later I wanted to do something light and silly with superheroes and I remembered the dream. Many superhero parodies start with a half-super or not-super fop; a guy who doesn’t realize how challenged he is physically, intellectually or morally (Daffy Duck syndrome). But I thought, what about a guy who knows EXACTLY how un-super he is yet ends up in the spotlight forced to perform anyway. They’d wanna be anywhere else. To me this was funny. “You ‘re ON Rog! Stop that monster! You ‘re super for crying out loud!” My other super realistic dream was I “woke up ” with an arm growing out of my back but I couldn’t think of a series to go with it, though…
Do you have a critique group/partner or beta readers, or do you self-edit?
I criticize myself…very gently and always couched in praise. And I still hate myself. My primary editing is waking up at 4:00 AM shouting, “Crap! That makes NO f-Ing sense!!”
Are you a plotter or a pantser?
I always start as a plotter; a fearful, meticulous, borderline-neurotic one. Then I start drawing. At which point most of that plotting falls apart or bores me stiff and goes out the window. I guess that makes me a Werepantser. Bill Scott and Jay Ward (also heroes of mine) had to put signs up saying “Don’t forget: plot , plot, plot!” I agree plot is important to comedy, too. But what a drag! Even the word sounds like something wet hitting the floor: “Plot!”
What’s the hardest part of creating comics for you?
Oh, just staying in the chair. I’m 58. My back! After that, it’s trying to keep to a plan of where I’m headed story wise and not get mesmerized by every Tom, Dick or Gordon joke that pops up. “Stay the course !” that sour-ball in my head keeps nagging, “and stay in your chair!”
What do you absolutely have to have nearby when creating?
Coffee, I phone, IPad, Hershey bar, money, Ranch nacho chips, um…did I say coffee?
If you could have any super power, what would it be?
Soon after that childhood flying dream I discovered I had acrophobia. That was about the end of my desire for any particular superpower. By now it’s mostly case by case: I stub my toe I wish I was invulnerable; lid’s too tight on the peanut butter I wish I had super strength; stuck in traffic I wish I was The Rhino, etc.
What’s the weirdest thing you’ve googled?
The history of psychosurgery. I was doing a spec script about it a few years ago and it seemed just fascinating! Couldn’t get enough info. But people – my wife – kept saying it was weird me watching brain surgeries and lobotomies all day. I finally took their word for it. I mean, if EVERYBODY says it’s weird, then that’s the measure of weird.
Finish this sentence: If I’m not writing, I’m probably …
Punishing myself for it or eating.
Here’s the part where you thank the people who are supporting you.
Listen , there are tons of people but to narrow it down : my Wife (Ginny) and my kids; Art Vitello – still there for support, info and a kind word – and my understanding publisher at Alterna, Peter Simeti.
And finally, where can people find you and your book online?”
I’m on Twitter (@HTucker007 and my other account: @8_Tucker ) and LinkedIn for now. And my books are on Comixology
Just type a search for The Actual Roger
Posted by on February 7, 2014
After the success of book 1, World Famous Comic Book artist Glenn Fabry has hit back with a second edition!!
68 pages of sketches, paintings and never before seen works. Great art of characters such as Preacher, Hellblazer, Batman, Superman, Daredevil, Slaine, Thor, the Avengers, Zombies, Judge Dredd and many more.
ORDER NOW from your local comic book store!!! order codes below
FEB140948 – Glenn Fabry Sketchbook Vol 2
FEB140949 – Glenn Fabry Sketchbook Vol 2 Signed & Remarked Ltd Ed
FEB140950 – Glenn Fabry Sketchbook Vol 1
More info can be found at: http://www.berserkerart.com/
Artist Bio: Glenn Fabry’s career began in 1985, drawing Slaine for 2000 AD, with writer Pat Mills. He also worked with Mills on the newspaper strip Scatha in 1987. Painted work followed in Crisis, Revolver and Deadline. In 1991 he took over painting the covers of Hellblazer, then written by Garth Ennis.
He has continued his association with Ennis, painting the covers for his Vertigo series Preacher, and drawing Ennis-written stories in The Authority and Thor. In 2003 he drew a story in Neil Gaiman’s Sandman anthology Endless